



And here was a game in which you played the terrorist, charged with overthrowing the occupying forces, beginning with the most primitive equipment against their elaborate forces. Western forces were still occupying an ever more tumultuous and unstable Iraq, six years after Bush's disastrous "mission accomplished" statement, a situation busily birthing what would five years later become ISIS. So, yup, Red Faction Guerrilla ReMarstered (FRGR) looks like it does when I remember it! Which is to say, a dated-looking-but-nice-enough presentation, running in 3440x1440 at 120FPS, still featuring unsurpassed destruction and explosions. I often feel sorry for those who make updates to older games, what with our habit of upgrading our memories over time. And good, because it turns out it's just what we needed. So what is the fist-chewingly horribly named "Re-Mars-tered", then? It's an update, a refresh on the original, designed to run slickly and widely on your modern PC. "This is a game which understands that the key point of Red Faction was blowing things the fuck up and just spends as much time trying to turn blowing stuff the fuck up into actual game." It's hard to argue against it. The original version was reviewed by someone called "Kieron Gillen", and as he semi-comprehensibly pointed out at the time, it was the first time Volition's Red Faction series had realised its own ambitions. And your tasks primarily involve knocking things over. You played as a freedom fighter for the Red Faction, rebelling against the terrible authoritarian energy company EDF, who control the populations of Mars.

T'was 2009 that Red Faction Guerrilla first appeared, an astoundingly ballsy and destructive Martian open world game before everything was open world games.
